Prototype
Implemented:
Replay system/ Day to Day •Dynamic Spawning of Enemies with dynamic difficulty.
UI implemented better, made pretty.
Decaying Energy
Menu changes and image in menu.
Timer for energy decay and for clock countdown.
Replay system/ Day to Day •Dynamic Spawning of Enemies with dynamic difficulty.
UI implemented better, made pretty.
Decaying Energy
Menu changes and image in menu.
Timer for energy decay and for clock countdown.
Milestone 4
Implemented:
Enemy AI made smarter – they path around now, attack on range. •Occlusion works through Fog attached to Camera.
Energy collectable.
Enemies dropping energy on death.
Ambient Light back on.
Enemy AI made smarter – they path around now, attack on range. •Occlusion works through Fog attached to Camera.
Energy collectable.
Enemies dropping energy on death.
Ambient Light back on.
Milestone 3
Implemented:
Random Enemy Pathing
New HUD
Dynamic Terrain
Zones and Portals
Random Enemy Pathing
New HUD
Dynamic Terrain
Zones and Portals
Milestone 2
Implemented:
Enemies
Guns
Terrain
Appropriate Textures
Enemies
Guns
Terrain
Appropriate Textures
Milestone 1
Accomplished:
Simple game world created
Character is able to run around in this world
Simple HUD in place
Simple game world created
Character is able to run around in this world
Simple HUD in place