Team Beam

Prototype

Implemented:
   Replay system/ Day to Day •Dynamic Spawning of Enemies with dynamic difficulty.
    UI implemented better, made pretty.
    Decaying Energy
    Menu changes and image in menu.
    Timer for energy decay and for clock countdown.

Milestone 4

Implemented:
    Enemy AI made smarter – they path around now, attack on range. •Occlusion works through Fog attached to Camera.
    Energy collectable.
    Enemies dropping energy on death.
    Ambient Light back on.

Milestone 3

Implemented:
    Random Enemy Pathing
    New HUD
    Dynamic Terrain
    Zones and Portals

Milestone 2

Implemented:
    Enemies
    Guns
    Terrain
    Appropriate Textures

Milestone 1

  Accomplished: 
    Simple game world created
    Character is able to run around in this world
    Simple HUD in place